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Quest Makers

QuestMakers is a fully playable third-person action-adventure level built in Unreal Engine 5. Designed and implemented as part of a production-style pipeline, the project simulates real-world AAA development workflows — from initial blockouts and combat systems to polished mechanics and cinematic transitions.

The level features a complete gameplay loop that blends exploration, combat, and light puzzle-solving over a 40-minute play session. The content was developed collaboratively by a small team, with a strong emphasis on modularity, iteration, and team communication.

This project is under the guidance of a subject matter expert, Ketul Majmudar, from the industry. 

Project Type

Video game

⚙️

Time

Jan 2024 - May 2024

Team

Jinyi Dai, Tingyu Yan, Rushil Sojitra, Tianyi Lin, Mike Xu, Xun Zhang

My Role

Led the development of the game in Unreal Engine 5. Designed and implemented 7 character abilities using UE Blueprints for diverse player combat and exploration.

Integrated key level mechanics (combat triggers, puzzle logic, enemy spawns) using UE’s Blueprint scripting system and gameplay framework.

Technical Collaboration

Worked closely with level designers to ensure scripted events, enemy placements, and traversal elements aligned with pacing, layout, and player feedback.

Project Overview

For this project, we had 14 weeks to make a third-person action adventure level as a part of our semester project. We started the project with pre-production where we brainstormed different world settings for our level while creating a golden spike. 

​Then we finalized a magical world setting set in underwater ruins and created the game mechanics for that while simultaneously working on pitching two different level flow ideas internally. Once we finalized the ideas, we did our own worldbuilding and started production with blockouts of different acts. We playtested different acts every week with players outside the team and with our Subject Matter Expert, implementing feedback in every iteration.

​In the last few weeks, we worked on tweaking the blockouts for a more polished feeling and added final touches to the VFX and systems in the level. The average time for completion of the level for a playtester was around 45 minutes.

Level Design

Level Flow

2D Map

Gameplay

Download and try the whole amazing level -> [GAME LINK]

Or check the full game walkthrough below:

My Role

Lead programmer, game designer

Combat Ability Development

Gameplay Scripting & Systems Integration

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